hi basically if you want to do VFX for video games, get familiar with an in-engine particle editor - for what its worth, my recommendation is UDK as it's still widely used and cascade is, fairly nice; I prefer it to pflow. The timings, forms and pretty much everything are often done in engine particle editors. The most…
UDK & Unity have pretty robust particle editors, you can't go wrong there. Check out Lee's tutorial site (and bug him to update it) Explosions & Rainbows It's also a good idea to be familiar with Max and/or Maya's particle systems, some game engines are pretty bare bones when it comes to particles and you have to build…
Thanks Haiddasalami for the referral! =) I made a nearly 7 hour beginner's guide to Cascade, and 3dmotive bought the rights out from me so they can add it to their library. From what I hear it is being released on their site very soon (hopefully this month). I think it'll be a good starting point if you want to learn VFX…