There is a PC standalone that is delivered with one of the perks in the campaign. I will be authoring discs and providing digital download for PC and Mac. So it is most definitely coming to PC and Mac, I just didn't want to put that focus on that, as it's a limited run as a perk for now. Post campaign I'm going to shop it…
Okay so I've been busy working on another iPad project for myself, so the Kart Demo got neglected for a few days. I came back with a vengeance and smoothed out the physics on the player vehicle and the AI now path smoother (they also have turning wheels now!). Still need a new set of Waypoints for the blue AI. I've also…
Visually you'll see some changes in tonight's build. You'll notice I've started to work on the environment and got some stuff in there. Maybe one more week and the entire environment will be complete. On the scripting side I've implemented some more blocks of code to handle slippage at higher speeds...this physics…
I'll try to reproduce that bug on my end...I can't right now. I'm suspicious that it's some kind of loss of focus in the specific browser. The very strange thing is...the Dropbox link and the file that plays on my new site link to the exact same unity.3d file on DropBox. All that's different is a little frontend HTML code.
I've migrated all of the HTML code to run embedded on a new web site now. It's a site purely dedicated to my Unity development work. You can find the current builds of the Kart Demo at this link (got a proper URL and all now): http://www.fatboxsoftware.com/ This is where I'll be updating the build each night with updates…
My GoKart project is not dead. I actually just finished optimizing the Kart model, the driver model and the environment for mobile purposes. Want to be able to port this to the Android and iOS devices, tablets, etc. I just got a hold of NGUI some time back and am in process of converting existing GUI code, and assets to an…