I seriously don't think that they're animated normals, I think that it's just simple cloth simulation. I assume that they've applied cloth simulation to the character's cloth and then attached it individually to the mesh. Any insight on this would be appreciated.
I seriously don't think that they're animated normal maps, I think that it's just simple cloth simulation. I assume that they've applied cloth physics to the character's cloth and then they've individually attached it to the mesh. Any insight on this would be appreciated, please prove me wrong. I wanted to know how all…
Cloth sims are normally good at hanging and dangling but not so good at wrinkling and bunching, they tend to get very buggy when they do bunch up. Not to mention you need pretty dense geometry to create wrinkles. There is a lot going on when a sim is running. collision detection, shape correction, friction, self…