Greetings all! I would love some feedback and advice on this WIP I have. This is the first "big" thing I've tried in modo and the first time I've tried using subD's. At the moment I am only trying to create a good looking model. Later on I might try and make a game version of it. I would also like to try…
oh that's looking really good! but for the edge loop, you can just champfer in the edge. I'm not sure what program you're using... Maya? But it's champfering in 3DS max. not sure if it's the same in Maya. but rounds out edges. there would be a tool, and it would work for that. but for the second issue, splines would be…
for the edge loops around the wheel, i'd suggest selecting all of the inner edges using ring, cThen use connect to make a new edge loop. Then use the edge constraint in edit poly, drag it down so that it's almost right ontop of the outer edge you already have, remove edge constraint then move the loop upwards: ofc do the…
General workflow, edge loop theory, and topology are basically all the same no matter what package you work in. No matter what modeling tool you use they all have the same basic tools and features, and then it comes down to learning the little details about the program. The big big thing for high poly modeling is working…
yeah, I moved from max to modo and picked up modo easier. Of course at first the change was jarring but I hadn't really done much in max so it wasn't a huge hurdle to overcome. I'll render it without the env if that helps. Probably should've before. I don't NEED to use hdri (except for the reflections), just wanted to play…
Close enough: Back view: If anything I need to change the string to actual geo to twist it, so it can get a proper string look. If I can find a way to do that I will. Learned a lot from this, really enjoying Modo. Perhaps I'll do a lowpoly of this someday, although it might be better to wait until I understand the…
Looking great. I'm trying out modo myself and so far I really like it. It seems to do things in a more "modern" way, catering to how apps are written now as opposed to Max and Maya that came to be a long time ago when things were different. Wondering if more people are using it in actual production environments. Your…