Here's an example with a normal map, and some color. I tried to make it look a bit more like brushed metal. If it's too strong you can just blend it with the normal one I posted earlier. here's the map
When you have something set to Anistropic, you should also have the option for a Aniso/Flow Map, which will dictate which direction the Specular highlight will bend in. Problem is, generating them isn't exactly easy last I checked, and something like that is simple, but the generation process doesn't exist. Here's an…