Just a quick update, It ended up working decently but there doesn't seem to be any solution to control the offset of the highlights, so if its not at an extreme angle the center point of the highlight floats around. Thinking of maybe just using unreal instead to present since it seems a bit easier to pull off. I was…
Not the proudest moment for me, but I essentially took that image, cropped the 'Aniso' map, blurred it abit in PS to get rid of Artifacts and stuck it on my model. You could do that...maybe? There is also one floating around google, but couldn't find it again :/ As I said, the math does exist on how Aniso will be…