Yeah too many objects and rendering with GI. I have to do it in one render pass. I've found a script that could be interesting for detaching automatically: http://www.scriptspot.com/3ds-max/scripts/detach-by-material-id Not a solution at all, but better than nothing.
Hi, I want to bake in 3d Max and vray a lightmap of all the objects of the scene, (a total of 438 ). But I couldn't imagine that it would be such a headache.. The first problem I find is that I can't open the unwrap modifier as they are too many objects. But not only I can not make the unwrap, I also have realised that…
Why don't you just make 2 scenes ? 1 for lighting with the attached objects and 1 for exporting with your 438 objects ? No need for a script that will broke all your transformations/instances anyway.
http://vertexbee.com/rttassist.htm This bakes multiple maps and combine them afterwards. You'd better not use a big padding as it will overlap. But as the alpha is saved, you can still apply a dilatation with xormal filter in photoshop. I think this way is preferable compare to a script that would combine the objects,…