Thanks chris! Those DX11 bricks look awesome, when my new pc is built I'll have some tessellation on mine too. Sadly without access to Zbrush though I'll have to rely on photo sourcing for my bricks. This is what I have changed so far. Once I get this base brick texture looking good enough ill move on to a variation for…
Right now it's very simple dude, it's like something you could kick out in a day easy. I know it's a mini-scene but if you're making an alley way it shouldn't look like all the other alleyways out there and if it does make damn sure it looks better than the rest of them. The brick-texture looks too clean I'd say. Depending…
Some great crits guys! Snader that list is great. I think an illegal snack/ candy bar. As for vert painting, of course! I have yet to do it my self so I have some tutorials to watch covering that subject.. Thanks RexM Ill go back and try and get a more brick look.
Go from Big to Small, get yer composition right son! It's just a wall with a air-conditioner slapped on it. Figure out what to do with the rest of the scene, like I said before, if you're going to have an alleyway you need to make damn sure it's an awesome alleyway. Like you said in the first post, you need to have some…
my 2 cents is that your normals are way TOO noisy. get rid of some of that noisiness in the normal maps, and make your spec maps help selling the bricks as well. points id take into consideration: 1) making the normal maps a bit less noisy 2) working the spec maps a bit more, defining materials 3) having the diffuse maps…