I also created a shelf button that contains the following code: SelectAllGeometry; ExportSelection; You can put that in your script editor and then save it to a shelf. This allows the geometry in the scene to be selected and the export dialog to be opened. I then export again over my the FBX scene in the Unity Assets…
You can create a import editor script that prevents unity from importing materials. Like rename this to "MeshPostprocessor.cs" and drop it in the "Editor" folderusing UnityEngine;using UnityEditor;class MeshPostprocessor : AssetPostprocessor { void OnPreprocessModel () { (assetImporter as ModelImporter).globalScale = 1.0f;…