No sir, a light map is when you bake the light effect on to your model. It's similar to baking Ambient Occlusion however, what I was suggesting was to place a light similar to the color of your glow map, bake it on a white texture, and multiply it to your texture. Here is polycounts Tutorial on light maps:…
You have a great start to your model but you need to work on the proportions if you want it to look similar to the concept art. The suit looks half organic and half metal, there are curves inside of the metal that would not be there. When translating concept art to 3D, you would usually try to separate what looks cool and…