I'm glad too, Eric:D No "co-compression" is not my term thought it is kind of rare. You can find it here for example: http://realtimecollisiondetection.net/blog/?p=28 Yeah it seems like it should to be plain vanilla DXT but it doesn't behave that way. The very article from UDN you linked says that Normal Maps are…
Yes yes yes, locater16. That's just the kind of answers I'm very interested in:) Thank you very much. Now as a graphics programmer, when do you think we can expect virtual texturing to become commonplace? Why don't we see anyone but id try to migrate to this technology so far? Do you expect it to be integrated into next…
Thank you very much, Mik2121. Please don't be alarmed about the instruction counts in the making of videos, 'cause they are not indicative of how it should be in any way. I didn't think people might spot them in those videos:D if you check out this simple example I put together…
And the crappiest part that I'm actually most proud of:) Now I know I suck at concept art, but anyway: Once again I don't post much stills because that's not what this project was about and hopefully all this production materials will convince you to check out the video(in HD with sound On). Now if you're interested in all…
just to chime in on this as well: it's a totally interesting idea, but every time you expose all those variables and tweak them externally, you are just moving memory cost to the shader databases. you might save some texture memory but it'll be eaten up somewhere else, and then on top of that you have a massively expensive…
Hey guys! Sorry it took me forever to get back to you, but that's because I was preparing something really sweet for all you awesome boys and girls. But first and foremost - your comments: Tokusei, thank you very much, buddy! I didn't use brush wrapping at all here. It's all made in 2.5d. I did my tools as shown here and…
Hey, Eric, thanks for your comment! Well if we can trust how UDK calculates custom nodes instructions it costs 14 to replace a diffuse map with a gradient map. The image I linked on page 2 shows some examples: (damnit with all those pages stuff gets lost ) Adding a diffuse pattern on top is just 2 more instructions. Of…
Heya, Vlad! Thank you very much man. Yeah, it sure had been. But most of it was figuring out what to do tbh Sorry I haven't been on skype much - been crunching to finish this up before some family stuff. Je suis desole, Jacque I didn't mean to, really. I'm glad you like it though:) Thanx man! I appreciate the kind words,…