My first post on Polycount. :-) I welcome feedback or thoughts. Here's a video fly thru of the environment- http://vimeo.com/43417322 The source artwork was created in 3dsMax, Maya, Zbrush and Photoshop. There are a few props that are from the Unreal but 95% of work shown here was created by me including the particle…
I think the scene is great-your modeling is sound, your texturing is sound, I like the dust effects that you have added, which shows attention to detail (you could use more steam). I really think you can sell this scene with the lava itself. As I watched the walkthrough, I found myself a bit distracted by it and less…