Yup. It looks like its just a misc object that can be picked up, randomly, but serves no point other than being an object you can pick up. Its not part of the game in anyway, its misc detail. 12 tris is fine. HOWEVER. Whether you go with a stupidly high polycount, or go with a sensible 12 tris object... The modeling really…
if it's just environment clutter, 12 triangles for a DVD case - if there are going to be stacks of DVDs, like someone's movie collection, model one long rectangle and fake the number of DVDs in the texture. If the dvd is something that you pick up and is right up in the players face - like the clue inspection scenes in…
Well if it's a one of a kind objet, such as an evidence that'd you pick up once to inspect, I guess 300 tris is fine, but if like Odium says its a random object that can be picked up and thrown at someone, etc, 12 tris is better. Since if every prop as small as a dvd case in your enviro/game is 300+ tris, you'd have…