Having a generalist mentality has open more doors for me than anything else. Its just not the fact that you can do more things. But your curiosity to understand more and how things work has helped me learn so much about code, technical development and art. I don't feel uninterested when someone starts to talk about a…
Well , once you're in the industry it's really tricky to not get to know other areas of game-development. Especially if you work with level-art/environment art. You have to consider the VFX teams, Lighting guys, Level designers, game-mechanics. You have to talk to animators to set up certain sequences bother programmers if…
I think it depends on how the term Generalist is defined. By Generalist you might mean having related skills. Like a Prop Modeler that can do characters, or a Concept Artist that can do UI. Secondary skill are certainly very valuable. Especially as a project transitions from pre-production to production to post-production.…