Hi all, This may have been asked before but I'm not finding the solution for my problem anywhere so far. I'm fairly new to UDK and working my way through a few projects. I have a shader setup that uses the R, G, B vertex colours to paint the following details over the base diffuse: R- Rust G- Scratches B- Discolouration…
Hi Ace, Here are the materials setups I have been working through. http://www.antodonnell.com/udk_materials_wip.jpg Attempt 3 now allows me to blend red and green as expected. Blue still "erases" red and green when I paint. For attempts 1 and 2 I think it was the fact I was using LERPS to create my texture before adding…