Mark Dygert: Both posts you did cover my main thoughts on some of the stuff I agree :) Also trailer are meant to do one thing... Entice! Everything in the video was curated and placed to get the best possible enticement from people. I am sure some stuff or all of it was hand placed events in timed sequence to get the best…
The way I see it, it's a scripted scenario with a large number of variables. The outcome is entirely dependant on the player actions. The car was in the right place at the right time because the player elected to play with the traffic lights. It's not timing or coincidence, it's guaranteed to happen because of fiddling…
wow, havent been excited about a game in years. looks like a main story-line mission, so I'm hoping thats why the hacking had a scripted feel to it. hope its got a bunch of open gameplay on the side.
that looks pretty damn awesome, the lighting/atmosphere reminds me of alan wake a bit, rain on the floor and stuff felt a bit like cryengine. Im wondering how linear this game is...is it like uncharted where its all excellently scripted or is it like hitman where there is some freedom or are they implying a full on gta…
I was mildly interested up until it turned into a third-person shooter. We don't know how much of this is specifically scripted for the demo. As it stands, all it looks like is a cross of GTA and SC: Conviction with ability to somewhat manipulate your environment. There are certainly many ways it can go wrong or be plain…
I'm incredibly sceptical. From a designer's perspective, in the E3 demo the last scene after the guy leaves the building to set up the traffic lights, it looks like a dynamic systems nightmare. I am simply befuddled as to how one could create that situation and have it play out so smoothly without heavily scripted events.…
My lawd that gameplay footage blew my mind. The environments! I was geeking out at them so much and I'm not one for city enviros. But this city, that execution? Amazing. Simply amazing. I hope the 'using your wits' game play is as open as it seems to be. I don;t want to be hand-held through a bunch of scripted sequences.…
@ tupwick: Oh, I can totally see how there might be literally 100's of ways to do things but I feel this showcase has been tailored and maybe even scripted a little to show it off at its best. The cutscene at the end is something that could happen somewhere else. e.g. inside the club, but implementing that kind of variety…
haha I loved the paradox in the traffic accident. Cause a massive pileup and start a crossfire shootout with innocent people in the middle. You cause a man wife to get shot in the head, but you're a good guy because you spent a second saving the husband. I don't know, For current gen console, it either will be very linear…