I'm curious as to how the development team handled the citizens in this game. It seems like every character is a unique model, but there are supposedly thousands of different citizens. I'd imagine they weren't all modeled by hand, because that would probably be hell. I'm not sure how mass character production is handled in…
I'm glad I'm not the only one who noticed this. I mean, yeah ok I thought the E3 version looked "better" and had a much more realistic atmosphere to it, but things like the club & rainy outside drive scene afterwards - people wouldn't be able to see what the hell they were doing. If it's not one thing it's another. Either…
Lots of good friends worked on that project. I think Watchdogs was one of those titles the Montreal industry is all looking towards for creating more workplace stability here. Also, I'm pretty shocked at the response towards graphics. Especially with this community. This IS the best looking Open World Sandbox game running…
How many pages is this graphics argument going to go on for? Everybody seems to be focusing on the negative points of that video, but what about the positive changes? The scene at the club looks dead in the E3 demo, people are literally just standing there doing nothing, whereas the final version makes the scene much more…