One of the issues of having a really streamlined pipeline at work is that it sucks to go home and not have any of that stuff :( So I spent today writing a "Light" version of the Exportsets script that MoP wrote at work. It's fairly simple but does provide all the functionality. So what is this, what does it do? * No more…
Yes I read about that and thought my code covered it... I'll have to check again. Then again, it should be easy to replicate by just rebooting Max and trying to run the script without doing a prior manual export ? That's never gone wrong for me when testing.
Ok that's strange. It's quite a simple script, so it shouldn't really fail. Are you sure the export path is correct and that it has write access to that folder ? Does it log anything in the Maxscript debug log ? (F11)
It might be worth verifying that the FBX plugin is loaded - I believe it's possible to disable it by default, and if it's not loaded that could be why the export is failing. There are plugin manager script functions to force the loading of any known plugins.
Hi Laurens, I have installed the script (max2012) thanks. But I'm wondering if i'm using it the right way. Does it work like this..? you select you're meshes, but then? then I use the add them to the (set contents). my meshes get added. eg. box01, box02 Then you have the Export sets option.. add-new. How does this work? I…
Ah hey, UCX stuff is something i completely forgot about! I'll try adding that soon, should only be a few lines. I'm not too sure how the lodgroups thing works.