hi folks, this is for tech people, an experimental plugin I did a couple years back to output different tangent space normal map's from 3dsmax baker. The idea was that the quality normals modifier implements "known" tangent spaces from games such as Crytek, and therefore allows easy and synced authoring for an engine…
Really common with most engines actually(not being synced). Its not really been an issue that a lot of people were aware of until recently. Most people just assume nasty smoothing errors are "how normal maps work". Well, if you can't get accurate shading like with 3pshader, then it isn't synced. =P Synced doesnt mean "the…