There are also massive texel-density issues that are bothering me just as much as the photo sourced textures. @Gaiascope The ward came out great! Hopefully they sort out the workshop issues today, I mean what we are at like day 4 of the "most recent" bug @Baddcog hope the links help! I told myself I would do TF2 and Dota…
Hi, i don't post a creation but i have made a modified version of Blender with a better look and layout, it allows to sculpt in full screen while displaying a reference in the background and it comes with a lot of improvements for game artists like a greyscale generator for your hand painting, a tool to cut and unfold half…
Hi, i have made a custom version of Blender called Dark Blender that is optimized for creating game assets particularly Dota. I have already presented it a few page ago, but i have done an huge update since then. Now in Dark Blender you can sculpt your HP and generate your Dota Stylized Game asset from it in 1 click and…
Hi! Download: http://linko.projects.free.fr/gametools.zip Official thread: https://blenderartists.org/forum/showthread.php?383624-Dark-Blender-(Official-Thread)-optimized-for-sculpting-and-game-asset-creation I have made a tool that convert your sculpture into an high quality game asset in one click. You just have to…
sorry this took so long, i just got back from a little vacation to Colorado, its so damn nice there this time of year. @Pale-Face Vlad answered your question pretty accurately, I'm not sure if I can do a much better job answering. All I did was add some mask info to the detail map channel of the texture and DOTA did the…
When authoring textures the resolution can be whatever you like. Upon importing, however, they will be rescaled to whatever resolution is set for that item slot. I'll spare you the long winded explanation and just say there's no way around this for workshop items. Your saddle will end up being 256x256 ingame. Here's an…
Dark Blender - Download: http://linko.projects.free.fr/dblender.zip I come back with my tool to generate a Dota asset in one single click. A lot of improvement have been made. Now you can generate all your LoD in one single click and the greyscale have been improved (based on the texturing technique of Tvidotto). It will…