Tvidotto is the only person I know on pc that has done custom cloth bones. There is a ton of manual work, and some wizard magic, I believe that Tvidotto may have a tutorial on it in the future, if not maybe he will see this and share some wizard secrets ;) @Konras- Amazing work on Puck, as always top shelf work out of you…
@JeremyKlein It seems that your textures ingame always look as if they're double resolution from anything else, always really crisp and clear... Are you a wizard and where can I learn this Black Magic?
@Sylei: That's a really cool mini-hero-courier. I admit I have a weakness for anything small in a wizard's hat, though. @Motenai: I love how you went under her "heels" with the boot design. To me that's just amazing for some reason. Are you going to choose one of those styles or are you going to make switchables (or…
add a non-complete naix concept, i want to hear what is your opinions :) those hands just grow from his body hehe, it is something like the evil wizard casted a spell and tried to control him, in same time blinded him and cover his ear with those hands. those red stripes are talisman with white writings. his hands are…
You're better off working on heroes that Valve has provided the source files for than trying to decompile anyway. There's also packs of all the heroes already decompiled. I am quite sick of sculpting fur. There will also be a head component and staff. I am not sure whether or not I like the popped collar. Also not sure if…
I think you are still looking at this the wrong way. The idea of a point light map is to bake out lighting information, highlights and shadow, and you use this to enhance the quality of your color map. There are other ways to get this information as well. For instance I bake out Prt maps, bent normals, ambient occlusion,…
Welcome over! I made the transition from TF2 items not too long ago. 1: Yes the importer will compress your textures, but it seems to use a smooth on compression, and not a sharpen, due to this I personally work in 1024 and manually compress my textures for a sharper quality. 2:…
So, i'm currently working on a small set for Ogre Magi, inspired by the old robe and wizard hat meme. OM tried to put 'em on, but he or they failed. I'm pretty new to 3D and I have one problem i can't solve. When I try to attach the mesh to the corresponding joints in modo, they are turned by 90° in Dota2. I have to…