there is two different smooth in 3d the mesh smooth and the normal smooth mesh smooth is hw you divide you poligon in smaller poligons, so a quad becomes 4 quads, then 16, then... when you smooth the normals you mantain the number of polygons and reduce the number of vertex normals each vertex has at least one normal, if…
best way of doing is doing by yourself =] no problem will be best than you in this case for example, i can see that the wooden part of your axe have a lot of poligons to appear round, did you studied how mych there is on the axe´s axe? im not sure but i think its 4 other thin that you need is to work with your normals…
Thanks brah. Works fine now. Oddly smoothing wasn't translating to both sides automatically so I was just smoothing out the back side after sculpting the front. This is much less sloppy though.