Hi! Download: http://linko.projects.free.fr/gametools.zip Official thread: https://blenderartists.org/forum/showthread.php?383624-Dark-Blender-(Official-Thread)-optimized-for-sculpting-and-game-asset-creation I have made a tool that convert your sculpture into an high quality game asset in one click. You just have to…
Hi, i have made a custom version of Blender called Dark Blender that is optimized for creating game assets particularly Dota. I have already presented it a few page ago, but i have done an huge update since then. Now in Dark Blender you can sculpt your HP and generate your Dota Stylized Game asset from it in 1 click and…
I'm choosing from Phantom Lancer, Phantom Assassin, and Spirit Breaker. I'm using Maya 2012 and I was wondering if anyone else on this board is using the same program. What I found interesting about the shader nodes was their connection to the vmt. I had to detach the vmt node to load up the diffuse and normal maps for…
Thanks for all the help guys. I've gathered all of the info that I was able to pick up on in this thread and made a tutorial for my process of compiling (disclaimer: there are probably better ways). If you have anything to add or correct, please let me know. Maya 2012 is used for modeling/exporting. 1. Setting up your…
Anyone else unable to import SMDs since the last update? My previously working files now error out with some "::node error: node id 98 is defined" messages.
Thanks, Mark. When I try to import the reference SMD, DOTA crashes and throws up a node error: unexpected node id 14, expecting 12. Hard for me to figure out which errors are on me, and which are on max/Dota
mrpresident You are right. They changed it to tri limit. I just noticed. @Ceddy Right click the shader node and expand the hierarchy. Disconnect the VMT node and that will let you connect the diffuse shader and the normal map. You need to just look up some hypershade tutorials for the basics. Good luck.
Dark Blender - Gives more time for your imagination instead of the technical part Official topic: http://blenderartists.org/forum/showthread.php?383624-Dark-Blender-(Official-Thread)-optimized-for-sculpting-and-game-asset-creationDownload (100 % free): http://linko.projects.free.fr/dblender.zip Coming to bring you some new…
Hi, I've followed your tutorial on creating cloth simulation, it works but there is one issue I use one simple model to test this out skeleton hirachy: Root->C_R0C0->C_R1C0->C_R2C0 Attachment not found. (bone created by max, default settings, no furthur edit, screen shot not taked in max because my max broken for now) The…
Hi all! I downloaded maya`s scene with Earthshaker from this site http://www.dota2.com/workshop/requirements/npcs)?l=russian When i opened it maya tells me next: (log) Warning: position can't be empty! Will use default position data! // // Warning: file: M:/Design/Projects/Dota…