The files on the technical requirements page have incorrectly named bones. From memory only a minor change is needed for the cape to work, otherwise you could decomplie the correctly named bones from the game. I am not at my machine for a while otherwise I would decompile it myself and refresh myself on the name change…
This is awesome, although i had to do a double take when I glanced at the name at first. Had that brief moment of "Why is someone saying my name- oh...nope, not the same."
@balsagoth I had the same issue and i saw the low poly had a material named "material". I named the material likewise and it seemed to work so you can try that..
yeah this, except we used the Loading screen and hid everything else. I don't remember why the loading screen, but there was a reason. The mount was the first idea though. OH! It was because of the name up top, we wanted all the individual pieces to still have their 'names', so we used the load screen to have the set…