I have a problem with adding particles to my Kunkka sword. Every time I get this error message when trying to import the model: The WEARABLE ITEM model is using more than one material. Only one material is allowed for all the LODs in a model. Materials found: Material #25 Material #26 Material #27 Material #28 Material #29…
what software for modeling are you using? in blender select the model, check the materials tab, delete all materials, reload the model after saving and assign one material only. just a default material nothin more. then export. i had the issue with abaddons model, it says more than one material but the error can be caused…
As i said, it works just fine. Take a look, El gato materials IG dragon material Shitty bear material They're all the same, so the material works fine, it's just the way it is and you should work in the confinements of the material. Make your color map solid dark color and test the maps around.
NOOB QUESTION: Guys, if i have a material applied to my weapon (such as lambert ?), will it be the same material in-game ? or will it just use some pre-hero material ?
nice last thing, you need to set a material before exporting the model, that material need to be pointing to the VTM file, when exporting the smd check the "export relative material" in the model viewer, model tab, check that material info on the botton
@balsagoth I had the same issue and i saw the low poly had a material named "material". I named the material likewise and it seemed to work so you can try that..
dota has its own materials for every hero. infact if you try to export your own material into an smd the export will probably fail. just put a default material on everything before you export.
Hey Guys, I want to be sure about something: Is there a way to tune the values of the material or its all map given? I mean, can i change the self illumination material value or its all coming from the texture value? Should I export to fbx with the same material as the valve examples? Right now Im exporting them with the…
Clickity click! I'm so in love with the antimage materials i almost want to make a video of how shiny the blades are. Antimage and Slardar both have the awesomest materials.
Really appreciate the help!!! OK I'm not quite sure about this one: So I need to apply an standard material on my 3ds max model before I export? Because I can't find the 'export relative material' In the model viewer, the material is referred to wire and material 3, this is also the case if I load the original model into…