"It is okay to have juiced up images in all the images, but these preview images are dishonest. Sorry, they just are. The human eye is primitive, so the first impression is really important. They get the vote on the preview image, but that isn't what the item looks in the game. The in game COMPILER image should be the…
Look at the preview images. Simple as that. I'll give you the examples. It is okay to have juiced up images in all the images, but these preview images are dishonest. Sorry, they just are. The human eye is primitive, so the first impression is really important. They get the vote on the preview image, but that isn't what…
The preview image is a clean image. It is not juiced up. I can juice it up by rendering a Zbrush sculpt. That would be even better. Than, I'll add some trim and then use the hero's body as contrast. Haha. The preview image is what I'm talking about, Helenek. I didn't do anything to the actual item. Do you see any smooth,…
That's a great courier you've got there Mop and spacemonkey - TOTALLY jealous of your animation skills! And another great courier from you katzeimsack. I love those little guys - they're bursting with character! Finished off the high poly versions of these two and have blocked in the colours with a quick PolyPaint pass.…
Finished another item with amazing Stefco. I asked him to give me a quick item and he gave me this! This image has been resized. Click this bar to view the full image. The original image is sized 948x471. Umbrage and OH by Vayne4800 and Stefco
Taking a small break from my latest set and working on this concept from Yuri. It is both the blade and the back sheath that goes with it. This is the concept: This image has been resized. Click this bar to view the full image. The original image is sized 1844x1493. Feel free to comment.