Need help again guys. Tried to find the topic but no luck. I have export the model inside dota, FBX load fine (with some problems in weights but ill fix it) but it doesnt show any textures on it, just the diffuse. I see no normal, no masks etc etc. TGA's files are fine but I cant see anything but the diffusse. Thanks!
I've got a fresh new version for you guys! 2.3! This one is very very close to what you will see in engine, if not exact(hopefully no silly bugs) :P What's new in version 2.3 -Changes: Specular and diffuse calculation combined -Changes: Removed "Custom Fresnel Ranges" for specular and rim terms -Changes: Reworked "Fresnel…
Cross post from here in case you guys missed it! http://www.polycount.com/forum/showpost.php?p=1993980&postcount=195 **** Just letting you guys know there is an update coming VERY soon :D This release should be super close to the in game shader! (Orge Magi of course!) Specular Warp! Here's a list of current changes. List…
I just go to each channel and paint directly into R then G then B and Alpha You can save a .PSD of the diffuse (I collapse all layers though) then make what ever changes you want using that .PSD as your masks .PSD 1+2 but I usually just know what I am going to do to them so I just paint directly on those channels, if I…
that's true, mdl files will be in that directory after compile, but GUIStudioMDL have to throw it in alien swarm directory, since we use it for compiling... This was my first attempt to create source engine content. But I figured out the file structure... I looked over QC commands and file structures over valve wiki... You…
Does anyone have any info on the masks required? I've tried to make them but in Model Viewer it just makes my model show up black. When I use other models masks though it works fine. EDIT: I've got them sort of working now... They light well but it completely destroys the diffuse. EDIT2: Got it. The Mask1 needs to be green…
A quick shot of what I've been working on. I'm mostly finished with the arm piece, I think I need to give the fur a bit more contrast, and I haven't decided if I want to put a pattern on the blue part of the fabric. It has a diffuse and normal map applied to it, I haven't worked on the other maps for it yet. The other…
@3pwnies, I'm having the same problem. Something strange happened though. I had the model in model viewer and everything but the diffuse was showing up fine. The diffuse wasn't showing up because I had the wrong texture applied in Max when I exported. Once I fixed that though and reimported, none of the textures show up in…
@Vertical I alwayse admired this base diffuse making process that BoBo showed on this livestream. Its about 2h mark on this video: http://www.livestream.com/vigilnights/video?clipId=pla_69d386b0-0c57-444a-a1e5-4c820a55e9d2 One thing to note that green channel in normalmap probably should be inverted for generating base…
Really good work I will pay for that Soldeus:) Did you modeled it in Max? I use Maya for Modelling but I am really considering to integrate Max to my Workflow... also if not a lot to ask can you put the Diffuse the Normal and Masks please that would be of great example on how to achieve this kind of results…