Hello all, i have some problem with my Maya 2013 =\ can someone help me with this? i get this eror everytime when i run Maya\plugins\or just trying load image into Maya =(( Could not find maya.utils._guiExceptHook.Invalid Python Environment: Python is unable to find Maya's Python modulesPython Environment: PYTHONHOME =…
Hello, I wrote a few Photoshop CS5 scripts to help speed things up a bit when working with masks. Please try them out and send me your feedback. DOTA2_Mask_Maker.jsx DOTA2_Mask_Exp.jsx SaveQuarter.jsx Install* Download the files linked above and save them in your Photoshop presets/scripts directory * Should be similar to,…
I've yet again productively wasted my time and made a little PS script that compiles and saves color, normal, mask1 and mask2 targas from the current PS document. The layers/folders have to be named appropriately and be on top of the hierarchy (click on the Show Proper Names button in the script dialog for more info).…
KONRAS: the tool that will help you the most is the tool i have released to create a Dota asset in one click with all his textures. :) And you can paint on your model and see the specularity in real time while you paint it. Everything is done automatically that mean once you launch my script you are ready to paint the…
Dark Blender - Download: http://linko.projects.free.fr/dblender.zip I come back with my tool to generate a Dota asset in one single click. A lot of improvement have been made. Now you can generate all your LoD in one single click and the greyscale have been improved (based on the texturing technique of Tvidotto). It will…
@Andyk125 I was thinking about something. Have you tried editing the scripts and using the dota 2 test client compiler instead? If you try find one hero that is similar to Zuus and copy the loadout slots to zuus parts in the scripts. You should be able to get it working in the dota 2 itemtester.
Hey guys, Just wanted to let you know that I just updated my gradient map script for Maya with a few minor fixes. Not sure if you've seen it, but it simplifies the process of creating a gradient map in Maya. [ame=" https://www.youtube.com/watch?v=R52kclEBa8E"]Creating a gradient texture in Maya with MEL script -…
hm no idea what others use but i like that 3dsmax dota2 shader http://www.polycount.com/forum/showthread.php?t=110022 combined with some grab script http://www.scriptspot.com/3ds-max/scripts/grabviewport-2-1 the rest depends on your photoshop skills ... and well its safer to block it out first so you see if your idea is…
Try the particle editor in Source Filmmaker, that one works for me. What mean when i say use the default as a template is that you load a heroes .pcf file in the particle editor and make your own particle effects from one of those. That is the only way to get it in the itemtester. I tried one that i had made from scratch…
Hmm, Paskie is on the right track for sure with the particles and now he's got me poking around the scripts to see what we have to work with. There is a script, itemtest_qc_template, which contains what seems to be the base .qc file they're using when compiling items into the in-game viewer. Now the question will be…