Hi, hope this is the right thread. Started out on a ward model just to learn about the 3D to game process. The problem is that I am getting stomped by the import tool in DOTA and cant figure out what is going wrong. Model is done in 3ds max exported to smd and fbx. Both export file types receive the same error. Modell is…
Hey guys! I'm trying to compile an item for the first time on the game and I keep getting errors with something to do with .mdl files. Here's the log: Starting compile of Fractured Meteor Bone...Compiling TGA: materialsrc\models\items\obsidian_destroyer\0x01d7158a\fractured_meteor_bone\fractured_meteor_bone_color.tga -…
Hello guys, i have a problem when i'm trying to import belt for magnus, i get this error. You guys have any clue ? Starting import of shield001... Compiling TGA: materialsrc\models\items\magnataur\0x03f1b490\shield001\shield001_color.tga - Compilation successful. Compiling VTF:…
hi guys! started importing my courier model to dota 2 test, can i ask if you guys have encountered the same thing? Starting compile of test4...Compiling TGA: materialsrc\models\items\courier\0x06e84c50\test4\test4_color.tga - Compilation successful.Compiling VTF:…
hi guys, im newbie and i speak english not well... :( so i have some problem today with import model into dota2. i have color map, normal map, mask 1 and 2 but that thing get problem when i import them into workshop, pls help me :( Note: Starting import of mu... Compiling TGA:…
Real News: you can just submit OBJs and Targas and that is it? Is that the truth? "General Submission Requirements For geometry source content, we accept .MA or .OBJ For texture source content, use .PSD or .TGA In order to help keep things organized, please maintain our file structure:* Model source content resides in…
hi guys, im new here... :D why i can't import model into workshop? i checked color, normal, mask 1&2... everything fine but i can't import them, the workshop warning import failed and here is the note: Starting import of mu... Compiling TGA: materialsrc\models\items\dragon_knight\0x063a7c05\ mu\mu_color.tga - Compilation…
Hmm, I dunno about that " * Model source content resides in \content\dota\models\items\heroname\itemname\maya\ * Compiled model binaries belong in \game\dota\models\items\heroname\itemname\ * Material source content resides in \content\dota\materialsrc\models\items\heroname\itemname\ * Compiled material binaries and .vmt…
Video: http://www.youtube.c...d&v=hgDP4786lpw This is what i made. But when i trying to import this in dota 2 i have such error: Compiling MDL: models\items\wards\0x067d2221\watcher_of_knowledge\watcher_of_knowledge.mdlCTargetMDL::Compile Failed - e:\vova\games\steam\steamapps\common\dota 2…
@Gumbata: I see,there was no way around! xD I read trough the setup of the masks and now all works perfectly fine,thanks :) About the folder to delete from time to time,as for now I know about "materials" and "models" but during the import process I saw "materialsrc" ...where's that located?! :S