I don't know that it's Valve listening to us so much as it is Valve applying their storefront functionality to the workshop, but there are some good changes in there, and I'm certainly not complaining about that. Unless they implement the queue into the client as a "waiting for your match activity" I don't see it holding…
My assumption was they would function similar to announcers and HUDs? Someone in your game is using "Radiant Crystal Tower Pack" would you like to as well?
Is the first image a little better? The second one is before I sized it down a notch. Can't wait to finish work and try them with the test function. Only found out about it through this topic.
:O awesome sword, and a job well done ! but, how did you get all the glow on it ? I've been away for a while now... did they add a glow function or its just the glow mask texture ?
@ Snowstorm: very nice execution man. Clean bake and nice functional design. I like a lot to see belts and hinges that let you understand how the armor or weaponry is put together.
Because functional armor wouldn't have an open spot right over your vital organs. This is a can of worms. As polycount is a community of artists, maybe keep the critique on the art and realize a community is full of people with different opinions, ideologies, and virtues.
If its the same as max, you can use the merge function, I think if you hover over the import you'll get that option. You can also import multiple things using a batchloader maxscript... but then that's for max too =/ dunno about maya.
Hey guys, Did anyone have a functional guide of how to preview entire sets in dota2 like other people do? I tried Dota2slasher and I could make the item dissapear, but cant make to show mine. Some help please? Thank you!
OK, that has worked a LOT better for me, thanks! Because I just can't get the Alien Swarm particle viewer to even function. Is there a way to use the information from this (https://developer.valvesoftware.com/wiki/Attachment) in a 3d modeling program? @ Mark: amazing, I'll have to see if I can replicate that (unlikely).