@bn20 @ Tvidotto: It is impossible (currently) to remove or add particle effects without modifying both the npc_heroname.pcf and the npc manifest (which just disappeared from my installation; probably got patched. So to simplify; all particles on heroes currently cannot be modified, as their coding is considered part of…
oh boy, so much to read since yesterday. a few things i like to point out. Competition is never fair, someone will always have an advantage due to skills, experience and what not. The battlefield on which you compete might be 'fair' but the rest is not cause there are no equal chances for everyone. Everbody is a different…
Hey guys, after searching for quite a lot of time and not being able to turn up with a satisfying result for my issue, I am now hoping to find some help in this sacred place of infinite Workshop knowledge. Please don't let me down =) I personally love tinkering with particle effects but I am currently hitting a wall as…
Ya know, the more I think about it and through my own experiments with traditional jiggle bones, I don't think that they actually work inside of DOTA. You got me thinking when you mentioned Naix making use of them, so I de-compiled him to check out his .qc and guess what? No mention of jiggle bones what so ever, and he…
Hmm, Paskie is on the right track for sure with the particles and now he's got me poking around the scripts to see what we have to work with. There is a script, itemtest_qc_template, which contains what seems to be the base .qc file they're using when compiling items into the in-game viewer. Now the question will be…
=] the attachments are not that hard guys for a courier i need to create some attachment for the eyes (if you look closer you can see it in the middle of the left eye) here is a picture and the code below $attachment "attach_eye_l" "bn_head" 24.00 4.00 -10.20 rotate -0 0 -90 you can update the code and see at realtime on…
Hi! Download: http://linko.projects.free.fr/gametools.zip Official thread: https://blenderartists.org/forum/showthread.php?383624-Dark-Blender-(Official-Thread)-optimized-for-sculpting-and-game-asset-creation I have made a tool that convert your sculpture into an high quality game asset in one click. You just have to…
Cross post from here in case you guys missed it! http://www.polycount.com/forum/showpost.php?p=1993980&postcount=195 **** Just letting you guys know there is an update coming VERY soon :D This release should be super close to the in game shader! (Orge Magi of course!) Specular Warp! Here's a list of current changes. List…
Dark Blender - Gives more time for your imagination instead of the technical part Official topic: http://blenderartists.org/forum/showthread.php?383624-Dark-Blender-(Official-Thread)-optimized-for-sculpting-and-game-asset-creationDownload (100 % free): http://linko.projects.free.fr/dblender.zip Coming to bring you some new…
Hi, i have made a custom version of Blender called Dark Blender that is optimized for creating game assets particularly Dota. I have already presented it a few page ago, but i have done an huge update since then. Now in Dark Blender you can sculpt your HP and generate your Dota Stylized Game asset from it in 1 click and…