you are right about the mdl files holding the reference, its the qc file that does that you dont need to have the qc file on the dota folder, its used just to compile the file and after that it has no need to exist =] thats why you dont find it on dota files if you compile your file and replace another one on the dota2…
the turns are not working... here is my .qc // Below is the definition of the turn layer.// First we start by creating 3 poses// The 3 "animations" (center, left, right) are actually just single frame poses. Center is usually the 0 frame of the run animation, left and right are poses based on the 'center' frame to give the…
those animations if you don't want to waste time animating (note, some rigs are out of the don't want to waste time animating waste time animating That golem would look a billion times better with custom animations! I'd say take the time and do it! If you've never animated, there's no better time to learn then now!…
Worked really hard to make this set to become true. Recreated animations for crossbow weapon for Clinkz, made custom materials with lava animation for horns to fit style of my set. Please check it in workshop, I really happy with fact that I finished it, and hope you like it:…
Hey guys, I'd like to learn the process for rigging and animating in dota 2 and was wondering if anyone has some really good resources that helped them with any part of the process. I also remember someone streamed their process but can't remember who that user was!? I'm studying animation but need to learn this process!…
Hey Helenek, dont worry with the animations in game i spent a lot of time testing that to figure out that the server controls the loop of the animations too. so if your animations lasts 90frames but the original was last 45 your loop will reset in 45 if the default lasts 50 frames and yours 30, your model will loop…
Made more rat progress... Trying to nail down a flying method. Sculpted a few quick variants. Cheese-Chaser Variant Pros: potential for interesting animation, I find it hilarious, simple to rig. Cons: Others may not find it as funny as I do. Jet Pack Variant Pros: Super easy to rig and animate, I like the alliteration of…
Ok so i've started to think about custom animation for my creations...and i don't have a clue of how to proceed...is there anyone with a big enough heart to give me some hint? Usually i save my objects in FBX...so is there a way to add animation into those files? and how would the engine recognize what animation i've…
Can someone tell me if there's something wrong on my end or Valve's end? I know Vlad's worked with other ability spawns but I don't recall anyone working with Forge Spirits. I wanted to test the base sculpt mesh to see if it would work alright with the default animations, but it seems like there's a problem with the…
I'm running into an animation issue in-game. The run animation for the wolf plays correctly in the workshop viewer but stutters in-game. This is on the test client btw. Any ideas what's going on? The rest of the animations seem to play correctly. (edit: this is for a custom animation set including a custom run) [ame="…