Dark Blender tutorial - High Poly to Dota Game Asset in 5 minutes I have made a tutorial on how to go from a ZBrush sculpt to a Dota asset in 5 minutes instead of 5 hours before: https://vimeo.com/168960681
I got 2 problems, first I can't compile by any means the texture(I can't even create .vmf), and why my jigglebones aren't working, That's my .qc: $modelname "items\queenofpain\head_viperqueen_lod0" $scale 1.00 $cdmaterials "models\items\queenofpain" $body "Body" "SnakeHelm.smd" $sequence "Idle" "D:\dota2GCFScape\Dota…
Valve picks 4-5 stars items from "normal" contributors and 2-5 stars items from their favourite modelers.. (vlad)(cowboy ursa). Just my subjective opinion.
i've had 5 stars from only ~170 votes, that was about 97% positive i think. had a 90ish% upvote hit 5 stars at around 300 i'm assuming there's a minimum total number of votes you need to hit 5 stars, and then you need a really high upvote percentage as well and as you get more votes the threshold is more generous