Finishing up the Forge Spirit, just about to submit. Finally got in game thanks to Terra.cotta. 3DSMAX Render: THe thing is ingame it looks a little bit different. I relied heavily on the 3DSMAX Dota 2 shader when working on the shaders and it looks like there's a few rendering differences. Ingame: I like how the skull…
Is there a certain software they recommend us using? (Maya or 3dsmax) And do we need to make a separate texture sheet for the items or do we combine it with the hero UV space?
@aivanov, Is there a simmillar tutorial for 3dsmax or Maya? Im just intrested in the compiling/decompiling process. Any if there is something i should keep in mind when modelling for Workshop games?