So I am planning to make a set for Wraith King. When looking at his poly limits, LoD1 is 250 and LoD0 is 400. But when I downloaded the model and looked at it, LoD0 is 1255 tris and LoD1 is 924. With a 250 limit it makes it kinda hard to make something work as nicely as the default... Is this correct and they just stretch…
"much easier with symmetry :) also, there's ridiculous 500 tri's limit and only one slot for both weapons." The one slot can be two different weapons. 250 to create a weapon is enough.
I assume you will have some part to the back of the belt slot too, looks a bit breezy back there. Make sure you don't get too ambitious with some of the slots you have there. Witchdoctor has quite low allowances for his LOD 1 specifically the; Belt - 250 Back - 300 Head - 250 The negative space in the skulls means you…
You need to model the back face. No double sided materials. The files you downloaded from the workshop technical page are single sided. But if you decompile the actual mdl of windrunner's cape, it will have both sides included. It is a horrible poly limit of 250 for both cape and scarf imo.
=O thanks for the detailed description of the particles, Scott! Very very excited what this will mean! :D Bake the animation in with the pose? Use marmoset! Make sure you get plenty of ingame shots and vids :D! --- Working slowly on a drow ranger set! Hooray for valve adding 250 more tris to her cape slot!
Wind's original cape is 1 sided, and 350 / 250. However, Valve has said that they don't want us using 2 sided materials and so if we want surface to show up, we need to add polys there. I modeled the outside of my cape and then put a Shell modifier on it, then deleted whatever polys I didn't need.