Try to open your .SMD file in txt format, there should be something like trianglesmodels/heroes/dragon_knight/dragon_wp_color.tga 2 -41.999104 36.635361 -31.957273 -0.473662 -0.588266 0.655430 0.649300 0.151600 1 1 1.000000 2 -35.374077 25.845049 -39.566998 0.370728 -0.839050 -0.398190 0.806100 0.011700 1 1 1.000000 2…
this is my QC file $cd "C:\Users\Luca\Documents\Workshop\itemtest"$modelname "heroes\chaos_knight\sword_model.mdl"$model "default" "sword_model.dmx.smd"$surfaceprop "default"$cdmaterials "models\heroes\chaos_knight"$illumposition -13.283 -0.613 143.005$sequence BindPose "BindPose" fps 30.00 I don't know if I'm doing…
I just got custom soft body physics to work inside of Dota 2 Test using my Naginata. The feathers bob around and it's cool as shit and a TOTAL hack job. It looks like ass at the moment, give me a bit to clean it up (PL is literally invisible and feathers are like 10 feet from my weapon BUT THEY MOVE DYNAMICALLY!!!) The…
Thanks Tvidotto, but I almost tried out every tutorial ou there. I do use the .qc files which I decompiled with the studiocompiler, that's also how I got the model. But I was wrong about one thing if I tried to use the EP1 from the source sdk path i got the error that GUISTudioMDL couldn't find the gameconfig, after…
Ya know, the more I think about it and through my own experiments with traditional jiggle bones, I don't think that they actually work inside of DOTA. You got me thinking when you mentioned Naix making use of them, so I de-compiled him to check out his .qc and guess what? No mention of jiggle bones what so ever, and he…
hey guys, im having some difficulties with the texture can someone help me with some information? when compiling the smd file to the .mdl,.vtx and .vvd we use the .qc file to address everything for the compiler, we also address the textures right? im with my textures on the right path, i did the vmt and vtf files but i…
I got 2 problems, first I can't compile by any means the texture(I can't even create .vmf), and why my jigglebones aren't working, That's my .qc: $modelname "items\queenofpain\head_viperqueen_lod0" $scale 1.00 $cdmaterials "models\items\queenofpain" $body "Body" "SnakeHelm.smd" $sequence "Idle" "D:\dota2GCFScape\Dota…
Alright, last ditch effort: Here's my entire compiling process step by step. Please tell me where I'm fucking up. I have my Maya project at "G: \Personal\Dota2\DragonKnight" which I'll abbreviate as "PROJECT". I have Dota 2 installed at "C: \Program Files (x86)\Steam\steamapps\common\dota 2 beta\dota" which I'll abbreviate…