No, they literally were based off the same hero from Dota 1. Dota 1 was a Warcraft III mod that used Blizzard's WC3 models. Stitches is an Undead Abomination http://classic.battle.net/war3/undead/units/abomination.shtml and in Dota 1 pudge used the same model http://www.playdota.com/heroes/butcher Other than that you might…
Your textures should be exactly 1 square to the right of your UV space. So click the button at the bottom left of your UV screen options, should look like a crosshair, then type 1 in the U space and hit tab/enter. That will move your mirrored UV's 1 square to the right, and you should have no problems from there.
Anyone know why my model isn't casting shadows on itself? is it something with the masks and self illuminate and such? My mask 1 and 2 are totally black, copied mask 1 from default sword which was black as well, the mask 2 i have no idea how to use.
Hello all I just submitted this and would love any feedback from the community. Thanks! http://steamcommunity.com/sharedfiles/filedetails/?id=252800750&result=1
Try to open your .SMD file in txt format, there should be something like trianglesmodels/heroes/dragon_knight/dragon_wp_color.tga 2 -41.999104 36.635361 -31.957273 -0.473662 -0.588266 0.655430 0.649300 0.151600 1 1 1.000000 2 -35.374077 25.845049 -39.566998 0.370728 -0.839050 -0.398190 0.806100 0.011700 1 1 1.000000 2…
ok, im not a max fan and use it just for animation in one of my jobs, but apparently you are doing the xforms in the wrong time, if it works like the freeze transformation or delete history from the maya, you will lose the skin other think you add 1 for influence of the head and neck? the right is that each vertex have 1…