I realy like the version of the beatmaster. Maybe you could do something different with the hair / Beard ? http://www.polycount.com/forum/showpost.php?p=1751761&postcount=3098 Did someone see my last reply ? http://www.polycount.com/forum/showpost.php?p=1748010&postcount=3054 . When i posted it, my account was in…
Ya know, the more I think about it and through my own experiments with traditional jiggle bones, I don't think that they actually work inside of DOTA. You got me thinking when you mentioned Naix making use of them, so I de-compiled him to check out his .qc and guess what? No mention of jiggle bones what so ever, and he…
Thanks Tvidotto, but I almost tried out every tutorial ou there. I do use the .qc files which I decompiled with the studiocompiler, that's also how I got the model. But I was wrong about one thing if I tried to use the EP1 from the source sdk path i got the error that GUISTudioMDL couldn't find the gameconfig, after…
I just got custom soft body physics to work inside of Dota 2 Test using my Naginata. The feathers bob around and it's cool as shit and a TOTAL hack job. It looks like ass at the moment, give me a bit to clean it up (PL is literally invisible and feathers are like 10 feet from my weapon BUT THEY MOVE DYNAMICALLY!!!) The…