This problem pops up on each page. You have to freeze transformation. Don't know which software you use, but in Maya it's under Modify -> freeze transformation (click option box and check translate, rotate and scale). In Max click on the Hierarchy pane to the right and scroll down to Adjust Transform -> Reset. Press…
Did you freeze transforms before binding it? If not, delete all history and freeze transforms (If not using Maya I'm not sure what other programs call this, but non-frozen transforms means there's numbers other than 0 in xyz rotate and position and anything but 1 in scale... and history is any modifier you put on to make…
when it defines the limit it means polygons, which are triangles, some people tend to count a quad as 1 poligon but in the engine everything is transformed into triangles
did you check if you freeze the transformations? are you using maya? i got a problem once that i resolved using the hipergraph hierarchy selected my bone, pressed f and cleaned all the bind poses and skin clusters, then reskinned what was happening was in the modeviewer my bone was turning 180 degrees in one axys and…