:thumbup: Exactly all of these things. Especially after the amazing earth shaker particles put in the game, custom particles really need to stand out from the default, and a hue shift does not cut it in this regard. Again set is good, spell particles could use some oomphf, like dat fissure.
I've got idea, about Rubick skin. What's about half-face Rubick? When he steals a spell. Also we can add kind of walk, cause it have difference on all heroes. Can some one to try realese this. I can help, i've got some skills in 3Ds Max, so if some one likes this, contact me.
Well it is the official sven set for DC, which is going to be used forever as their icon. So its not a marketing service at all. The set is going to be used in all the tutorial videos when sven gets used a test dummy for spells, attacks, etc. also note that the sven set was pieced together based off of votes from dota…
Im sure a better "compiler" is on valves to do list, Id be happy with some sort of default texture option, Its not time consuming to make null textures but its annoying, also I wish you could run around cast spells etc, I think the spear I made for huskar might be way to big in game but theres no way to know(without doing…
Just curious, will this be published here on poly forums or elsewhere in the web ? i'm 100% sure it will be a valuable gem. As for ppl i'd like to see in this discussion : Anuxi (duh, original idea) , Bronto ( last interview was very informative, and very modest from you !) , vlad the impapler (is that correct spelling ? )…
@kite, it can work if its reinforced [(like monetai's bh blade)(big metal clamps which clamps a long slender blade ] but yes in this case you are right it won't work in any world (unless it is magic). The transition between the blade and the bracer(or whater) is too weak. It would break there with very little force, you…
hmm, im confused I always thought Luna was already out there, i guess Anuxi and Onilolz, just used a decompiled version? oh well, good to see a new hero for people to work with. Have some time between contracts so i started working away at a Pugna set. Ill have some animations to show for his ward spawn/idle/death soon,…