Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
Chris186
Home
›
Search
Topic
Dota 2 - Workshop Thread
Author
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: Dota 2 - Workshop Thread
Reply by
kite212
·
Dec 2013
·
Home
›
Dota 2
Your work, as always, is absolutely wonderful, please keep pushing the bar up, so I can keep pushing myself harder :poly136:
Re: Dota 2 - Workshop Thread
Reply by
vlad_the_implyer
·
Feb 2013
·
Home
›
Dota 2
This is kinda sloppy. Bandana is supposed to push the hair down.
Re: Dota 2 - Workshop Thread
Reply by
Zaubereis
·
Mar 2013
·
Home
›
Dota 2
So...as per suggestion on the reddit forums, I pushed QoP's wing design more. Is it too much? I'm not sure the colors work. I also feel like I need to push the dagger design more now too.
Re: Dota 2 - Workshop Thread
Reply by
Zhaie
·
Feb 2013
·
Home
›
Dota 2
Rhanks for the Answer. Of course it's just Research. I push it for the best one :)
Re: Dota 2 - Workshop Thread
Reply by
kite212
·
May 2014
·
Home
›
Dota 2
:thumbup: Its well made, but I think the designs could be pushed further
Re: Dota 2 - Workshop Thread
Reply by
vlad_the_implyer
·
Jun 2013
·
Home
›
Dota 2
You may want to add one vertex in the middle of the "eye" and push it in a bit.
Re: Dota 2 - Workshop Thread
Reply by
reverendK
·
Apr 2013
·
Home
›
Dota 2
@ chiniara: i like that you're getting a little crustacious in the design - i'd push that s'more with the silhouette and the details.
Re: Dota 2 - Workshop Thread
Reply by
AndrewHelenek
·
Apr 2014
·
Home
›
Dota 2
As awesome as it is, I think throwing some red in there somewhere would really push it further. Coming along great! :thumbup:
Re: Dota 2 - Workshop Thread
Reply by
vlad_the_implyer
·
Jul 2013
·
Home
›
Dota 2
This. There are bad ways to stray of the color scheme (see Navi stuff) and good ways, you guys love to call it "pushing the boundaries".
Re: Dota 2 - Workshop Thread
Reply by
ike_ike
·
Jul 2012
·
Home
›
Dota 2
Those textures are pretty great but I think you could push the asymmetry on the right arm a bit more. (even more?)
141 results
1
2
3
4
5
6
7
…
15