floating geometry should be possible on every single engine these days and if it's not, you're not programming that engine properly but to answer your question YES floating geometry is very much possible
TY u so much but now the model seems to just float in the air. I think freezing the animation helped keep the model on track with the skeleton for rotations thou. I'm not much of an animator. but what could make the model float over the character when obviously it was binned on top of it
The set looks awesome. The only thing I'm not 100% on is the orb floating over his head. If there can be some animation to it where it looks like its floating it could work very well. But if it remains a static object, then, I don't know. No matter what, the set looks fantastic!
I'm having a serious skinning issue that I am desperate for help with. I'm trying to skin a model to Puck's head. When I have just the head bone skinned it doesn't attach at all and its floating out in space. When I add the root bone to the mix even if the model is 100% skinned to the head bone it seems to sit in the right…