can you explain a little bit more in depth, I thought the whole point of the workshop was to create items that fit the characters visual look and style. I didn't think using their textures as reference was a problem? Valve gets 75%, the creators get the other 25%.
with the assistance of my cosmic superpal Hellmouth the swordfish silhouette has been made 75% swooshier so now i am mangling the topology instead furthermore my cosmic superpal informs me that it looks like the fish is excreting the handle so i am going to attempt to integrate the tail into the handle instead
Oh I see, so what you're saying is that as long as the .pak file is still there it will take precedence over any modded, un-pak'd files. That helps a lot, thanks. Also, yeah I think first impressions matter quite a bit. I'm fairly sure I took a good hit to my ratings since I had posted my first item in iterations (hell…
Yup think so, these forms I've mentioned seem to be to get a lower rate of tax as per agreements between the US and where you are from, but in order to fill out the form you have to apply with another form along with your passport or other identifications to get your Individual Taxpayer Identification Number to complete…
interested to see how stuff sorts out. Hard to find where your items sit though, would be nice to be able to jump to the current position. With 300 + pages for TF2 it can take awhile to find your stuff. Searching pretty deep though I did come across some of my old items that got bumped fairly high for 'today'. But also…
Valve's blatant lack of communication is one factor that makes it very difficult for me to continue working within the workshop. Here are two examples, when valve was releasing the chicken courier I found out when they were planning it through cyborgmatt, a week before they released it, then when that day came and nothing…