Im thinking if they get ride of 1 of the products it will be max . Maya has a strong user base in the game industry and movie industry . Max is used mostly for games and has such a spotty stability record I doubt any movie houses would switch over . I don't think Maya users have anything to worry about myself .
Tell the truth Soul, your just upset because you found the magic "make good art" MEL script, and now you'll actually have to exert effort to do your job! Seriously though, there is a lot of potential for this to swing either way. Awesome or horrible. I'm excited to see what comes of this 1-2 years down the road. All this…
This, while disturbing, could be good news for us for the immediate future, but 1-2 generations down the line, innovation will slow, and hopefully a new competitor will rise to the challenge. Pixologic anyone? Maybe a Zbrush 3 or 4 with integrated animation & compositing? I have yet to be bitten by the XSI bug. Silo is…
You guys have to remember... the programs aren't just about the modeling/animation features. I was talking to people about this today at work. The main advantage that Maya has always had (and still has) over Max is Maya is far more customizable in many different ways than Max. This goes far beyond basic scripting of in-app…