Thanks @poopipe I'll try increase the rear projection. There are a lot of pieces in this project so I have divided it up into 3 sections/ 3 UV Maps. I am currently trying out autosmoothing and uv breaks on hard edges with *UV Map 2, if the results are good I'll use the same techniques on the other 2 uv maps. Here they are…
I've been working on a fully modeled colt revolver but have have gotten stuck in baking from my high to low in Substance Painter. Things I have made sure to use: 'Match By Mesh Name', adjusting the rear & frontal distances, put dilation to max, turn on anti-aliasing to 2x2. I'm pulling my hair out trying to figure out what…