i'm just an environment artist bystanding lurker, but I just have to say: I could NOT be more in love with the dude and lady character concepts <3 <3 <3 <3 They're amazing and I can't wait to see people's interpretations!
JoseGR your block out overall look great ! just few construction problems need to be fixed : - clavicular part of pectoralis major currently doesn't exist - missing waist line - neck need some more love , normally is 1/3 or 1/2 of head height -she will need a lot more forehead even more then what I gave her Have fun
Thank for the feedback. I worked on the base, adjusting the proportions as suggested but then decided not to spend too much time on body details once I got the proportions right. Well, most of the body will already be covered in clothes. So, I started blocking out some shapes for the clothes. Here is a 3/4 view with…
Hi guys. New update for the body. Worked more on the face, feet and hands. I think its time to retopo. @JoseGR Nice start. I think you could benefit from using a lower resolution to work on the big forms. Protip on using low resolution with smoothing: Lower the smooth z intensity on the smooth brush. The lower the…
Welcome to the Bi-Monthly Character Art Challenge! Challenge will run until the end of September Previous Challenge Thread How it works * Every new challenge, 3 Character Concepts will be provided * You're free to approach any of the concepts however you like, as long as you stay true to the essence of the original…
Hey guys! So im having this issue regarding topology and Zremesher. I was wondering what is the best way to create sculptable topology, to be able to get it to a final stage. I did a couple Zremesher experiments before going into Maya to retopo. The best i could come up with is a relatively dense mesh that has even polys…