I've been having this issue between blender and Unity. I think the disconnect is in Unity. Perhaps someone can shed some light on this little problem. I set up blender to work in metric and I created a reference in blender to be 1.8m (6ft) tall. In blender it appears as shown below. It's dimensions and scale are all…
You just confused scale with dimensions in Unity. The fact that Ethan's scale is set to 1, 1, 1 doesn't mean that he's 1m tall and making him have a scale of 1.8 definitely doesn't make him 1.8m tall. He would then be 1.8 * 1.6m (as you measured him in a 3D app), which makes almost 3 meters. The scale is just a multiplier…
I wonder if im making a mountain out of a mole hill here... :/ @YannickStoot, ill take a look at those export settings edit: the scale is set to 1.00, so I dont think it's modifying anything. My imported scale references from blender (the white block next to the white unity rectangle) matched up 1 to 1 with each other. I…