question: why are her lips/eyesockets white in the subdermis map? my biggest feedback on the subdermis would be that it's too saturated, Joe and i talked about this a little in the video, but the subdermis channel has three separate controllers for the same thing. 1. the slider, this could be considered the "master"…
Topology Update So I've Been working on the topology and Its still a very High tri count but im going to worry about that a little later right now i just want to get the proper topology down right now, the polycount wiki as been very helpful im still going through that. So here is a update on the topology: Also I didnt get…
Boots look good. I wouldn't worry about them too much. I would still recommend reworking the eye topology. They way you have it will not deform well at all. You really want loops flowing around the eye like you have with the mouth. on to your questions: 1. It really depends, but for me I wouldn't separate the head for this…
@ Kend - Sculpt turned out great man! I would redo the topology of the eye you really want loops flowing around the eye similar to how you have the mouth. As for your questions: 1. You don't really have to sculpt it, but some detail in the iris can look better. Take a look at these tutorials for a good setup:…
Hey Everybody :D So obviously its been awhile since I posted for Catwoman, Dont worry havent given up just ran into alot of problems with certain things I had to fix, Also I've been venturing into new territory in terms of modelling so I'm taking my time doing my research and just polishing her out. Its mainy the…
Hey Kend I can understand your frustration surrounding retopology, i myself am in the process of retopologising a model of mine and its been a total pain in the ass honestly:poly142:. By far the most redundant process in character making, followed by UVing :\ The model looks terrific. The face looks awesome aswell. I agree…