I'd be up for this I'm an experienced modeller/animator but not for games so this would give a bit of direction to my current DOTA 2 item creation experiments. Might also be a chance to try out some Houdini workflows for asset creation. Also, im new here Ahoy! :)
Umm, I said POLYCOUNT not valve. And didn't this thread say that they were planning updates do POLYCOUNT.COM? So why not add a noob showcase to winners of the noob contest. Not just dota 2 but also the rest of polycount. I've never heard anything about valve hosting a noob contest. But this topic is about polycount's…
This thread is a out adapting the formula of the noob contest to the dota 2 forum. I believe, fom what I've seen in pnp these contests are way less of a contest and more of a sprint of creating an item along side a handful of other greentooths while documenting the process for self improvement and learning. Its not really…
So, I had this idea for a while, and I begin thinking a bit more about it after adam's thread asking for ideas on how to improve the Dota 2 section, so figured I should create a thread to gather some ideas and opinions, then probably start something up next month. The basic idea is pretty similar to the 'Monthly Noob…
@GhostDetector heboltz3 is right (thanks by the way!), this isn't a place for REAL beginners, the point isn't to learn how to model, texture or whatever, but instead how to do it specifically for Dota 2 and help people get used to the general pipeline of submitting an item and the style we do stuff. I would always have…
1 month is probably, too long for a single item. 2 weeks should be max. I'm also confused with what this is suppose to accomplish, is this concept or the everything So to add to this discussion, I've added a list of people need to know, so the thread won't be cluttered up by, how to start or anything like that. There are…