Yeah, like, if you have mirrored geometry, and it's uv mapped to 0-1 on u and v, you would offset one half of model to 1-2 in units. ---edited-- Something like this:
ok guys Im still a little confused, I see what you are talking about I am using max but i know how to move the UVs like that. So you want me to -1 them on the u and then bake them. I do have mirrored geometry but thats not where my seam is coming from. However I do not have it on the model for baking. I have a few pipes…